// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "UObject/ObjectMacros.h"
#include "UnLuaInterface.h"
#include "LuaUserWidget.generated.h"

/**
 * 
 */
UCLASS()
class SGAME_API ULuaUserWidget : public UUserWidget,public IUnLuaInterface
{
	GENERATED_BODY()
public:
	UFUNCTION(BlueprintNativeEvent)
	FString GetModuleName() const;
};
